I am a Game Design and Development Professional with over four years of experience specializing in real-time applications, interactive experiences, and game development. My expertise lies in designing immersive gameplay mechanics, optimizing performance, and creating engaging user interactions using Blueprints. I have worked extensively on VR, simulation, and 3D environments, integrating high-quality 3D assets, animations, and visual effects to bring projects to life.
As an Unreal Engine Developer at Digital Toolbox GmbH, I specialize in creating immersive and interactive experiences using Unreal Engine. My role involves developing real-time applications, optimizing game mechanics, implementing complex systems using Blueprints, and working on 3D assets and animations to enhance visual and interactive quality.
ToolBoxVR - Modeling / Texturing / Baking on Blender and Maya / Unreal Engine / Blueprints / Optimization
Game / VR game / AR - Modeling / Texturing / Compositing on Unreal Engine and Unity / VR and AR development