This 3D environment was created using Unreal Engine 5, Blender, Substance Painter, and Fab, with final edits in DaVinci Resolve. Assets were modeled in Blender, textured in Substance Painter, and assembled in UE5 using Nanite and Lumen for realistic lighting. Some models were sourced from Sketchfab, and ambient sounds were added for an immersive atmosphere. Music Credits: Music from Zapsplat.