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Phase Game – Third-Person Shooter
Gameplay Screenshot 1

Gameplay Screenshot 1

Gameplay Trailer

Render

Render

Gameplay Screenshot 2

Gameplay Screenshot 2

Phase Game – Third-Person Shooter

Project Type: Third-Person Shooter | Engine: Unreal Engine | Development: Blueprint-Based

About the Game
Phase is a wave-based third-person shooter where players battle hordes of alien spiders. Each wave introduces new enemies, and players must eliminate all threats to progress to the next level. The challenge intensifies with each wave, pushing players to refine their shooting skills and survival strategies.

Key Features

Wave-Based Enemy System – Spiders spawn in increasing numbers and difficulty, creating an intense combat experience.

Action-Packed Shooting Mechanics – Designed with responsive controls, precise aiming, and engaging gunplay.

Scoreboard & Progression – Tracks the highest level reached, motivating players to push their limits.

Unreal Engine Blueprints – Developed all gameplay logic and mechanics using Blueprints for a fully interactive experience.

Marketplace Assets Integration – The 3D assets, including environments and characters, were sourced from the Unreal Engine Marketplace, allowing me to focus on gameplay mechanics, enemy AI, and wave system design.

This project highlights my expertise in game design, AI programming, and gameplay development using Unreal Engine while efficiently integrating high-quality assets to bring the experience to life.